- 2List
Posts: 2 Nah, didn't need to devour his ghost (or maybe I already had) - I found a workaround though. If you pickpocket the house key from the paladin's then open the door, Gareth triggers the next part of the quest and it goes normally from there. This Divinity Original Sin 2 guide is an extensive collection of tips useful at the beginning of the game and when completing storyline quests.Inside, you'll find information useful at any moment of the game, regardless of whether you are a veteran gamer or just beginning your adventure with video games. Are you talking about the inventory screen or the hotbar at the bottom? The hotbar at the bottom can be unlocked by clicking on the lock icon on that hotbar. Do a screenshot next time so we can know what you are talking about. Τελευταία επεξεργασία από Samael; 2 Φεβ 2018 στις 15:01. Killed Braccus, looted room, went to his chest, cannot open thanks to it being locked. Checked inventory and didn't have key. Checked around the room to see if I accidentally missed it but it was nowhere to be found. I reloaded, killed him again, looted only his key and went straight to th. Give - Moves an item from somewhere in the game (local item, quest item, global item) to your inventory. Create - Creates an instance of a stats object in your inventory (notice there is a huge difference between give and create!!!1).
Info
ReCon can be attached to the game or editor to send console commands.
Some commands will only be applied on the object that is currently selected (i.e. with CTRL SHIFT Click). Ctrl + shift + click an object to select it or command select %name% - needed for some commands |
List
Combat
- killcombat - kills all enemies in current combat
- peace on/off - turn peace mod on off
- god - turn god mode on/of
- resurrect - resurrects currently selected character
- nocooldowns - removes cooldowns
- infiniteAp - your actions will cost 0 AP
- infiniteMemory - You will have over 9000 memory
- think on/off - enables/disables AI char/item scripts except player
- setHPPercentage <percentage> - e.g setHPPercentage 20, sets the HP of a (selected) character to 20%
- charm %character or item name% -> makes the current select character charmed by character/item in parameter
- setCanFight %true/false%- enables / disables the CanFight option for the selected entity (it will still join combat, just not get a turn)
- setCanJoinCombat %true/false% - enables / disables the CanJoinCombat option for the selected entity
- setAlignment %alignmentID% - Changes the alignment of the selected entity
- nearlyKill - Sets the HP of the current selected character to 1.
- killArmor - Sets the magic and physical armor of the selected character to 0.
Party setup
- spawnitem GLO_QA_Debug_Item: spawns a Debug book to start in Act 2 with a Party setup - easiest way to start Act 2
- levelup %amount% - levels up entire party by %amount% levels
- unlockall - unlocks all skills
- maxout - gives level 27 and maxes out stats
- gold %amount% - gives both players half of %amount% in gold
- givetreasure %table_name%
- addExp %amount% - gives the selected character %amount% xp
- magemana - Adds the maximum amount of source points for this character
- givetreasure CheatBooks and then the respective element will yield all the skillbooks of that element: eg. CheatBooksAir, CheatBooksEarth, CheatBooksNecromancy...
Generics
- raiseTension: increase tension ingame
- ResetCrimes: removes all performed Crimes and clears your criminal records, this will lower the tension again
General
- setWalkSpeedMultiplier %multiplier% - Multiplies your walk and run speed by value (4 seems to be a nice value)
- loadlevel <levelname> - e.g. loadlevel Cyseal: loads level
- oe <command> - send an Osirs TextEventSet event with <command> as the parameter
- teleport <target> - e.g teleport Zandalor: teleport to certain character, object, trigger on current level
- teleportToMe %name% - teleports a character to currently selected character
- goto x y - e.g. goto 12 174: teleport to x y coordinates on current level
- rps win - win a CIR confrontation
- rps lose - lose a CIR confrontation
- shroud %on/off% - turn shroud (a.k.a. fog of war) on/off
- reloadScripts - reloads scripts
- reloadStory - reloads osiris
- statusapply <status> <duration> - e.g. statusapply FROZEN 5 - apply status to selected for 5 turns. Duration -1 sets a permanent status.
- statusremove <status>
- autoidentify %on/off% - let's you see all magic items
- think %on/off% - Disables the AI for all NPCs
- give <objectname> - Moves an item from somewhere in the game (local item, quest item, global item) to your inventory.
- create <statname> - Creates an instance of a stats object in your inventory (notice there is a huge difference between give and create!!!1)
- setOffstage <characterName|itemName|characterUUID|itemUUID> - removes (raises OFFSTAGE flag) for specified character or item
- charAmbientLight <on|off> - enables or disables ambient light for currently selected player's character
Dungeon master
- addDungeonMaster
- removeDungeonMaster
System
- usecontroller
- usekeyboard
Screen capture
- SetCaptureScale %amount% - Set scale for screenshot and video capture resolution (game resolution * amount)
- SetVideoCaptureFPS %amount% - Set target FPS to capture screenshots for the video capture mode (amount x screenshots per ingame sec.)
Debugging
- fps %amount% - set the client's fps to a specified amount
- show projectiles <optional> - show debugging info for projectiles - optional: client (client only); server (server only); %time% (display time)
- hide projectiles - hide debugging info for projectiles
- show crimes <optional> - show debugging information for crimes - optional: %index% (index of the crime, provides detailed information)
- hide crimes - hide debugging information for crimes
Retrieved from 'https://docs.larian.game/index.php?title=Command_list&oldid=3540'
Vendors or Merchants are NPCs selling a variety of things like crafting resources, equipment and other things. Every NPC can be traded but non-vendor NPCs only have some random low-level loot like a single health pot.
Overview
Divinity 2 Unlocking Inventory
- Vendors restock some of their inventory every level up or every real-life hour
- Items that have been sold to a vendor will remain forever in its inventory.
- The stats of the newly added items are getting rolled upon opening the trade window.
- Most vendors only sell 2 items of the highest rarity available at your current level.
Tips & Tricks
The item generation can be abused by saving and reloading the game before trading the restocked vendors. This can be repeated until the items have the desired stats (Save-Scumming). Some characteristics of this method:
Divinity Original Sin 2 Unlock Inventory Controller
- The item itself is predetermined and won't change after reload, however:
- Trading multiple vendors in a different order will result in a different set of items. Vendor 2 will have different items depending on vendor 1 has been traded or not and they will have the same inventory after a reload if you trade them in the same order again.
- Rune sockets are predetermined and an item is either sold with or without a rune socked. Reloading savegames won't change that.
- Offering a gift to a vendor, then closing the window will also reset a vendors inventory. The 'Offering a gift' dialog option will appear if the vendor's attitude is very low towards that party member.
- Killing a vendor usually gives you all their gold, if you don't want to pickpocket a vendor you can buy everything he has with your gold and then just murder him to retrieve your gold back. Keep in mind this doesn't work for every vendor.